🏛️ The Glen
“Some of the Corps are working hard towards a day when Night City has a full central government again. That’s why they funded the Glen’s construction.”
Night City’s governmental district—an example of government and corporate cooperation, built to be the new seat of municipal power.
📍 Overview
| Aspect | Details |
|---|---|
| Zone Type | Rebuilding Urban Center |
| Threat Rating | Corporate (high security) |
| Population | Moderate (mostly workers, bureaucrats) |
| Location | Heywood (operates semi-independently) |
| Character | Government center, corporate lobbying hub |
| Notable Feature | New construction, gorgeous architecture around Reconciliation Park |
The Glen is the closest thing Night City has to a functioning governmental center. Built following the 4th Corporate War, it houses the City Council offices, courthouses, and various civic buildings. Parts of the district are tidy and filled with gorgeous architecture—especially around Reconciliation Park. Move towards the borders, though, and you’ll find the shine wears off quickly.
📜 History
Post-War Construction
The Glen is a new district—built from scratch after the 4th Corporate War wiped out much of Night City’s old infrastructure. Corporations funded its construction as an investment in stability: a functioning government means contracts, permits, and legal frameworks they can manipulate.
Corporate Investment
The Glen represents billions of eddies in corporate money, all spent on the theory that a working government is better for business than chaos. Whether that theory holds remains to be seen.
The Border Problem
The district sits uncomfortably close to the Combat Zones. Precinct #1 straddles that line, watching the border “with an eagle eye and a quick trigger.” The NCPD cares more about protecting the government than protecting the people—step outside the nice parts, and you’re on your own.
🏢 Key Locations
Government Buildings
| Location | Description |
|---|---|
| City Hall | Seat of local government. Despite everything, lobbyists and bureaucrats still buzz through constantly |
| Hall of Justice | Courthouse and jail. Imposing brutalist structure with oversized towers, black steel doors, and actual portcullis. Designed to intimidate |
| 1st Night City Bank | Main artery of business. Ground floor is old-school marble with velvet rope lines and friendly tellers. Real money is in the restricted second-floor vault |
| City Records | Birth/death records, property deeds, historical archives |
| Licensing Office | PI licenses, business permits, regulatory filings |
Corporate Presence
| Corporation | Presence |
|---|---|
| Merrill, Asukaga & Finch | Top floors of central skyscraper. Not taking new clients except by referral |
| Raven Microcybernetics | Top 10 floors of an unadorned corporate tower; rest houses business partners |
| Biotechnica | Liaison office for regulatory affairs |
| Petrochem | Regulatory affairs office |
| Various lobbying firms | Scattered throughout the district |
Entertainment & Services
| Location | Description |
|---|---|
| Club Atlantis | Glamorous multi-level club popular with Execs; moving staircases, mirrored walls, cerulean lighting; disorienting avant-garde style |
| The Atlantis Night Market | Above the club, two floors of luxury goods and cutting-edge services; once-in-a-lifetime shopping for hundreds of attendees |
| Night City Plaza | Corporate-built park; hosts concerts and theatrical performances on weekends |
| Reconciliation Park | Gorgeous public space; the prettiest part of the district |
| Kasim’s | Turkish coffee shop; rose-scented tobacco, bitter coffee with cardamom; Net54 journalists hang out here |
Security
| Location | Description |
|---|---|
| City Police Precinct #1 | First line of defense against Combat Zone; watches border constantly |
| Private security firms | Heavy presence throughout |
| Zhirafa Office Park | Corporate complex with food trucks; workers take lunch here |
👤 Notable NPCs
Garven Haakensen (Fixer/Exec)
The power broker of The Glen. A councilman who also operates as a Fixer, Garven knows everyone worth knowing in Night City’s government. Nothing moves through City Hall without his knowledge—and often his approval.
| Aspect | Details |
|---|---|
| Role | City Council member, political Fixer |
| Expertise | Local Expert (The Glen), Bribery, Persuasion |
| Services | Permits, introductions, political cover, information |
| Price | Favors, not eddies (he has enough money) |
City Officials
The Glen’s bureaucracy is a mix of:
- Genuine public servants — Rare, overworked, cynical
- Corporate appointees — Protecting their sponsors’ interests
- Political climbers — Ambitious, dangerous, corruptible
- Career survivors — Will outlast any regime change
🛡️ Security
The Glen is one of the safest areas in Night City—if you belong here.
| Area | Security Level | Notes |
|---|---|---|
| City Hall | Exceptional | Metal detectors, armed guards, surveillance |
| Hall of Justice | Exceptional | Built like a fortress, portcullis on the doors |
| 1st Night City Bank | High (vault: Exceptional) | Second floor requires special access |
| Corporate offices | High | Private security, ID checks |
| Reconciliation Park | Moderate | NCPD patrols during events |
| District borders | Lower | NCPD focused inward, not outward |
Border Zone
The NCPD protects the government, not the citizens. Move toward the Combat Zone border and security drops rapidly. Precinct #1 watches for threats coming in, not for people in trouble going out.
🌆 Atmosphere
The Two Glens
The district has two distinct characters depending on where you are:
The Nice Parts:
- Gorgeous architecture, especially around Reconciliation Park
- Clean streets, maintained landscaping
- Heavy security, but professional rather than threatening
- Corporate Execs, government officials, lobbyists
- Expensive restaurants and after-work bars
The Borders:
- Shine wears off quickly
- Security focuses on protecting the center
- Working-class residents, support staff
- Cheaper housing, visible decay
- Combat Zone proximity
Day
- Bureaucrats shuffling between buildings
- Corporate lobbyists in expensive suits
- Security checkpoints at major buildings
- Clean (relatively) streets with actual maintenance
- Food trucks at Zhirafa Office Park
Night
- Club Atlantis draws the after-work crowd
- Night City Plaza hosts concerts and theater
- Most government buildings empty except security
- Well-lit main streets, darker side streets
- Kasim’s serves late-night coffee to Media and fixers
😄 What You See
🎲 GM Resources
Why Come Here?
| Purpose | Hook |
|---|---|
| Job from the Council | Garven Haakensen has work |
| Records search | Looking for permits, deeds, official information |
| License acquisition | Getting legal (or faking papers) |
| Corporate contact | Meeting lobbyists, lawyers, Execs |
| Bank job | 1st Night City Bank has a very secure vault |
| Media angle | Net54 journalists at Kasim’s have information |
| Night Market | The Atlantis hosts luxury goods trading |
Contact Networks
Characters with connections to The Glen might know:
- Government — Permits, licenses, official records, political intel
- Corporate lobbyists — Introductions, regulatory information, legal loopholes
- NCPD (Precinct #1) — Border intel, Combat Zone activity, arrest records
- Kasim’s regulars — Media contacts, rumors, late-night networking
- Club Atlantis — Exec social scene, high-end rumors, after-hours meetings
🔗 Related Topics
- Heywood — Parent district
- Garven Haakensen — Power broker
- Merrill, Asukaga & Finch — Law firm with restricted access
- Raven Microcybernetics — Corporate presence
- Combat Zones — Uncomfortably close
- Night City
(Source: Cyberpunk RED Core Rulebook, pp. 296, 310; Cyberpunk Edgerunners Mission Kit; Black Chrome; Tales of the Red)