🏛️ The Glen

“Some of the Corps are working hard towards a day when Night City has a full central government again. That’s why they funded the Glen’s construction.”

Night City’s governmental district—an example of government and corporate cooperation, built to be the new seat of municipal power.


📍 Overview

AspectDetails
Zone TypeRebuilding Urban Center
Threat RatingCorporate (high security)
PopulationModerate (mostly workers, bureaucrats)
LocationHeywood (operates semi-independently)
CharacterGovernment center, corporate lobbying hub
Notable FeatureNew construction, gorgeous architecture around Reconciliation Park

The Glen is the closest thing Night City has to a functioning governmental center. Built following the 4th Corporate War, it houses the City Council offices, courthouses, and various civic buildings. Parts of the district are tidy and filled with gorgeous architecture—especially around Reconciliation Park. Move towards the borders, though, and you’ll find the shine wears off quickly.


📜 History

Post-War Construction

The Glen is a new district—built from scratch after the 4th Corporate War wiped out much of Night City’s old infrastructure. Corporations funded its construction as an investment in stability: a functioning government means contracts, permits, and legal frameworks they can manipulate.

Corporate Investment

The Glen represents billions of eddies in corporate money, all spent on the theory that a working government is better for business than chaos. Whether that theory holds remains to be seen.

The Border Problem

The district sits uncomfortably close to the Combat Zones. Precinct #1 straddles that line, watching the border “with an eagle eye and a quick trigger.” The NCPD cares more about protecting the government than protecting the people—step outside the nice parts, and you’re on your own.


🏢 Key Locations

Government Buildings

LocationDescription
City HallSeat of local government. Despite everything, lobbyists and bureaucrats still buzz through constantly
Hall of JusticeCourthouse and jail. Imposing brutalist structure with oversized towers, black steel doors, and actual portcullis. Designed to intimidate
1st Night City BankMain artery of business. Ground floor is old-school marble with velvet rope lines and friendly tellers. Real money is in the restricted second-floor vault
City RecordsBirth/death records, property deeds, historical archives
Licensing OfficePI licenses, business permits, regulatory filings

Corporate Presence

CorporationPresence
Merrill, Asukaga & FinchTop floors of central skyscraper. Not taking new clients except by referral
Raven MicrocyberneticsTop 10 floors of an unadorned corporate tower; rest houses business partners
BiotechnicaLiaison office for regulatory affairs
PetrochemRegulatory affairs office
Various lobbying firmsScattered throughout the district

Entertainment & Services

LocationDescription
Club AtlantisGlamorous multi-level club popular with Execs; moving staircases, mirrored walls, cerulean lighting; disorienting avant-garde style
The Atlantis Night MarketAbove the club, two floors of luxury goods and cutting-edge services; once-in-a-lifetime shopping for hundreds of attendees
Night City PlazaCorporate-built park; hosts concerts and theatrical performances on weekends
Reconciliation ParkGorgeous public space; the prettiest part of the district
Kasim’sTurkish coffee shop; rose-scented tobacco, bitter coffee with cardamom; Net54 journalists hang out here

Security

LocationDescription
City Police Precinct #1First line of defense against Combat Zone; watches border constantly
Private security firmsHeavy presence throughout
Zhirafa Office ParkCorporate complex with food trucks; workers take lunch here

👤 Notable NPCs

Garven Haakensen (Fixer/Exec)

The power broker of The Glen. A councilman who also operates as a Fixer, Garven knows everyone worth knowing in Night City’s government. Nothing moves through City Hall without his knowledge—and often his approval.

AspectDetails
RoleCity Council member, political Fixer
ExpertiseLocal Expert (The Glen), Bribery, Persuasion
ServicesPermits, introductions, political cover, information
PriceFavors, not eddies (he has enough money)

City Officials

The Glen’s bureaucracy is a mix of:

  • Genuine public servants — Rare, overworked, cynical
  • Corporate appointees — Protecting their sponsors’ interests
  • Political climbers — Ambitious, dangerous, corruptible
  • Career survivors — Will outlast any regime change

🛡️ Security

The Glen is one of the safest areas in Night City—if you belong here.

AreaSecurity LevelNotes
City HallExceptionalMetal detectors, armed guards, surveillance
Hall of JusticeExceptionalBuilt like a fortress, portcullis on the doors
1st Night City BankHigh (vault: Exceptional)Second floor requires special access
Corporate officesHighPrivate security, ID checks
Reconciliation ParkModerateNCPD patrols during events
District bordersLowerNCPD focused inward, not outward

Border Zone

The NCPD protects the government, not the citizens. Move toward the Combat Zone border and security drops rapidly. Precinct #1 watches for threats coming in, not for people in trouble going out.


🌆 Atmosphere

The Two Glens

The district has two distinct characters depending on where you are:

The Nice Parts:

  • Gorgeous architecture, especially around Reconciliation Park
  • Clean streets, maintained landscaping
  • Heavy security, but professional rather than threatening
  • Corporate Execs, government officials, lobbyists
  • Expensive restaurants and after-work bars

The Borders:

  • Shine wears off quickly
  • Security focuses on protecting the center
  • Working-class residents, support staff
  • Cheaper housing, visible decay
  • Combat Zone proximity

Day

  • Bureaucrats shuffling between buildings
  • Corporate lobbyists in expensive suits
  • Security checkpoints at major buildings
  • Clean (relatively) streets with actual maintenance
  • Food trucks at Zhirafa Office Park

Night

  • Club Atlantis draws the after-work crowd
  • Night City Plaza hosts concerts and theater
  • Most government buildings empty except security
  • Well-lit main streets, darker side streets
  • Kasim’s serves late-night coffee to Media and fixers

😄 What You See


🎲 GM Resources

Why Come Here?

PurposeHook
Job from the CouncilGarven Haakensen has work
Records searchLooking for permits, deeds, official information
License acquisitionGetting legal (or faking papers)
Corporate contactMeeting lobbyists, lawyers, Execs
Bank job1st Night City Bank has a very secure vault
Media angleNet54 journalists at Kasim’s have information
Night MarketThe Atlantis hosts luxury goods trading

Contact Networks

Characters with connections to The Glen might know:

  • Government — Permits, licenses, official records, political intel
  • Corporate lobbyists — Introductions, regulatory information, legal loopholes
  • NCPD (Precinct #1) — Border intel, Combat Zone activity, arrest records
  • Kasim’s regulars — Media contacts, rumors, late-night networking
  • Club Atlantis — Exec social scene, high-end rumors, after-hours meetings


(Source: Cyberpunk RED Core Rulebook, pp. 296, 310; Cyberpunk Edgerunners Mission Kit; Black Chrome; Tales of the Red)