🎡 Pacifica District

“The cops don’t come to Pacifica. The corps don’t come to Pacifica. If you come to Pacifica, you play by Voodoo Boys rules, or you don’t play at all.”

The dream that died. Once destined to be Night City’s premier tourist resort, Pacifica is now Night City’s largest Combat Zone — a no-go area controlled by the Voodoo Boys, where the city’s services don’t reach and the law doesn’t apply.


📍 Overview

AspectDetails
Zone TypeCombat Zone
Threat RatingCombat (no law enforcement)
PopulationHaitian diaspora, squatters, survivors
Dominant GangVoodoo Boys (de facto government)
Notable AreasCoastview, West Wind Estates, Dogtown
City ServicesNone — officially shut off

📜 History

The Old Pacifica

The southernmost portion of Night City was once home to opulent mansions, coastal estates, and its own theme park: Playland by the Sea. Known far and wide as the place to go for entertainment — for children or more adult variety — Pacifica was Night City’s playground.

The Investment Boom

In the late 2050s, investors tried to expand Pacifica into a booming tourist resort:

  • Imported hundreds of laborers, primarily from Haiti
  • Poured billions into hotels, casinos, shopping centers, spas
  • Planned a newer, bigger, bolder Playland by the Sea
  • The dream was absolutely massive

The Unification War Collapse

The Unification War ended everything:

  • Investors withdrew their money overnight
  • Buildings stood half-finished
  • Those who could leave, left
  • The Haitian workers who’d been brought in — they stayed
  • They built their own communities in the ruins

The Voodoo Boys Take Over

When Night City and the megacorps tried to reclaim Pacifica after the Unification War, they met resistance. Riots. The City Council’s response was to shut down all services — no water, no power, no CitiNet.

The Voodoo Boys found ways around it. They became the de facto government.

Why "Voodoo Boys"?

The original Voodoo Boys were a different gang entirely — posers who appropriated the aesthetic. They were wiped out. The Haitian community adopted the name ironically and transformed it into something new: a gang of elite Netrunners who probe the Old NET and the rogue AIs beyond the Blackwall.


🗺️ Sub-Districts

Coastview & West Wind Estates

Once intended to be the crown jewels of a tourism empire. Now a combat zone where each day is a struggle to survive.

AspectDetails
Original PurposeLuxury condos, resort hotels
Current StatusVoodoo Boys territory, squatter housing
ServicesCommunity-provided, no city support
CharacterGang fights common, crime rampant, but community exists

Dogtown

During the Unification War, NUSA Colonel Kurt Hansen led his troops into a portion of Pacifica and seized control. When the Arvin Accord ended the war, he ignored orders to withdraw and transformed the area into a fiefdom.

AspectDetails
ControlColonel Kurt Hansen, BARGHEST militia
StatusMilitary dictatorship within Night City
EconomyBeating heart of West Coast black-market trade
Access”If you’re willing to step in, you can find anything—if you’re willing to pay”

🏢 Key Locations

Playland by the Sea

The famous amusement park, a Night City landmark. What remains is under corporate renovation in some areas, abandoned ruins in others.

StatusLocation
OperationalSome rollercoasters, corporate-controlled sections
AbandonedEden Beach Mega Ride (Ferris wheel, roller coaster ruins)
Under renovationDepends on who controls the area that week

Coastview & West Wind Locations

LocationDescription
Batty’s HotelVoodoo Boys base, contains bustling community market
Grand Imperial MallAbandoned when funding collapsed—almost finished, never opened
Hotel Pistis SophiaOne of Night City’s oldest surviving buildings—luck, not construction
Pacifica Serenity Bible ChurchMeeting place for the local Haitian community

Dogtown Locations

LocationDescription
Black SapphireHansen’s HQ—elite club at top hosts shady international deals
Eden PlazaOpen-air mall with sculptures by Elle, Marc Rolloos, Imelda Ayala Carballo
EBM Petrochem StadiumCrashed Zhirafa aerozep provides Dogtown’s power; black market hub
Heavy HeartsEgyptian-themed elite nightclub (pyramid)
Terra CognitaAbandoned tech exhibition park—CHOOH2.0, Militech, D1G1SCAPE displays never opened

🔫 Gang Situation

The Voodoo Boys

The Voodoo Boys are Pacifica’s dominant gang — Haitian refugees and their descendants who have become the most accomplished Netrunners in Night City.

AspectDetails
SpecialtyElite Netrunning, probing the Old NET
GoalUnderstanding the rogue AIs beyond the Blackwall
Community RoleDe facto government—provide services, law, protection
AttitudeExtremely insular; use and discard outsiders without remorse

Don't Cross the Voodoo Boys

They have Netrunners who can fry your brain before you see them. Within Pacifica, they have total information dominance — cameras, netrunners, community lookouts. The entire neighborhood is hostile to intruders.

BARGHEST (Dogtown)

Hansen’s private militia enforcing his will in Dogtown.

AspectDetails
LeaderColonel Kurt Hansen (NUSA defector)
EquipmentMilitary-grade, NUSA surplus
PurposeSecurity, enforcement, black market protection
RelationshipSeparate from Voodoo Boys; mutual non-interference

🛡️ Security

AreaSecurityWho
Voodoo Boys territoryCommunity-enforcedVoodoo Boys, citizens
DogtownMilitary occupationBARGHEST militia
Playland (corp sections)Corporate securityVaries by owner
Abandoned zonesNoneGang conflict, scavvers

What “No City Services” Means

The City Council cut off:

  • Water — Voodoo Boys have alternative sources
  • Power — Dogtown has the crashed aerozep reactor; Voodoo Boys have generators
  • CitiNet — Voodoo Boys have their own network
  • Police — NCPD doesn’t respond to calls from Pacifica
  • Medical — Community clinics only; no Trauma Team coverage

🌆 Atmosphere

Voodoo Boys Territory

  • Dark, unfinished concrete shells against the sky
  • Graffiti in Haitian Creole and French
  • Vèvè symbols painted on walls
  • The smell of ocean mixed with cooking spices
  • Community life in abandoned mega-structures
  • Drums at night—religious ceremonies
  • Absolute hostility to outsiders

Dogtown

  • Military checkpoints at every entrance
  • Black market stalls in converted containers
  • The crashed aerozep’s reactor humming
  • Elite clubs with international criminals
  • BARGHEST patrols watching everything
  • If you have eddies, you can buy anything

Playland (What Remains)

  • Some sections still operate—bright, corporate, guarded
  • Adjacent zones are ruins, haunted by scavvers
  • The abandoned Ferris wheel visible for miles
  • That strange transition from theme park to warzone

😄 What You See

Dogtown:

Sights:

  • BARGHEST checkpoints, military vehicles
  • The crashed aerozep lodged in the stadium
  • Eden Plaza’s incongruous art installations
  • Black Sapphire tower gleaming above the chaos

Sounds:

  • Military radio chatter
  • Heavy bass from clubs
  • Haggling in a dozen languages
  • The reactor’s constant hum

Smells:

  • Gun oil, vehicle exhaust
  • Street food from a dozen cultures
  • Money changing hands

🎲 GM Resources

Notable NPCs

NPCRoleNotes
Maman BrigitteVoodoo Boys spiritual leaderRumored, never confirmed
Ti NepturneVoodoo Boys netrunnerKnown handle; elite operator
Colonel Kurt HansenDogtown rulerNUSA defector, military dictator


(Source: Cyberpunk RED Core Rulebook, pp. 296-297; Cyberpunk Edgerunners Mission Kit)