đĄ Pacifica District
âThe cops donât come to Pacifica. The corps donât come to Pacifica. If you come to Pacifica, you play by Voodoo Boys rules, or you donât play at all.â
The dream that died. Once destined to be Night Cityâs premier tourist resort, Pacifica is now Night Cityâs largest Combat Zone â a no-go area controlled by the Voodoo Boys, where the cityâs services donât reach and the law doesnât apply.
đ Overview
| Aspect | Details |
|---|---|
| Zone Type | Combat Zone |
| Threat Rating | Combat (no law enforcement) |
| Population | Haitian diaspora, squatters, survivors |
| Dominant Gang | Voodoo Boys (de facto government) |
| Notable Areas | Coastview, West Wind Estates, Dogtown |
| City Services | None â officially shut off |
đ History
The Old Pacifica
The southernmost portion of Night City was once home to opulent mansions, coastal estates, and its own theme park: Playland by the Sea. Known far and wide as the place to go for entertainment â for children or more adult variety â Pacifica was Night Cityâs playground.
The Investment Boom
In the late 2050s, investors tried to expand Pacifica into a booming tourist resort:
- Imported hundreds of laborers, primarily from Haiti
- Poured billions into hotels, casinos, shopping centers, spas
- Planned a newer, bigger, bolder Playland by the Sea
- The dream was absolutely massive
The Unification War Collapse
The Unification War ended everything:
- Investors withdrew their money overnight
- Buildings stood half-finished
- Those who could leave, left
- The Haitian workers whoâd been brought in â they stayed
- They built their own communities in the ruins
The Voodoo Boys Take Over
When Night City and the megacorps tried to reclaim Pacifica after the Unification War, they met resistance. Riots. The City Councilâs response was to shut down all services â no water, no power, no CitiNet.
The Voodoo Boys found ways around it. They became the de facto government.
Why "Voodoo Boys"?
The original Voodoo Boys were a different gang entirely â posers who appropriated the aesthetic. They were wiped out. The Haitian community adopted the name ironically and transformed it into something new: a gang of elite Netrunners who probe the Old NET and the rogue AIs beyond the Blackwall.
đşď¸ Sub-Districts
Coastview & West Wind Estates
Once intended to be the crown jewels of a tourism empire. Now a combat zone where each day is a struggle to survive.
| Aspect | Details |
|---|---|
| Original Purpose | Luxury condos, resort hotels |
| Current Status | Voodoo Boys territory, squatter housing |
| Services | Community-provided, no city support |
| Character | Gang fights common, crime rampant, but community exists |
Dogtown
During the Unification War, NUSA Colonel Kurt Hansen led his troops into a portion of Pacifica and seized control. When the Arvin Accord ended the war, he ignored orders to withdraw and transformed the area into a fiefdom.
| Aspect | Details |
|---|---|
| Control | Colonel Kurt Hansen, BARGHEST militia |
| Status | Military dictatorship within Night City |
| Economy | Beating heart of West Coast black-market trade |
| Access | âIf youâre willing to step in, you can find anythingâif youâre willing to payâ |
đ˘ Key Locations
Playland by the Sea
The famous amusement park, a Night City landmark. What remains is under corporate renovation in some areas, abandoned ruins in others.
| Status | Location |
|---|---|
| Operational | Some rollercoasters, corporate-controlled sections |
| Abandoned | Eden Beach Mega Ride (Ferris wheel, roller coaster ruins) |
| Under renovation | Depends on who controls the area that week |
Coastview & West Wind Locations
| Location | Description |
|---|---|
| Battyâs Hotel | Voodoo Boys base, contains bustling community market |
| Grand Imperial Mall | Abandoned when funding collapsedâalmost finished, never opened |
| Hotel Pistis Sophia | One of Night Cityâs oldest surviving buildingsâluck, not construction |
| Pacifica Serenity Bible Church | Meeting place for the local Haitian community |
Dogtown Locations
| Location | Description |
|---|---|
| Black Sapphire | Hansenâs HQâelite club at top hosts shady international deals |
| Eden Plaza | Open-air mall with sculptures by Elle, Marc Rolloos, Imelda Ayala Carballo |
| EBM Petrochem Stadium | Crashed Zhirafa aerozep provides Dogtownâs power; black market hub |
| Heavy Hearts | Egyptian-themed elite nightclub (pyramid) |
| Terra Cognita | Abandoned tech exhibition parkâCHOOH2.0, Militech, D1G1SCAPE displays never opened |
đŤ Gang Situation
The Voodoo Boys
The Voodoo Boys are Pacificaâs dominant gang â Haitian refugees and their descendants who have become the most accomplished Netrunners in Night City.
| Aspect | Details |
|---|---|
| Specialty | Elite Netrunning, probing the Old NET |
| Goal | Understanding the rogue AIs beyond the Blackwall |
| Community Role | De facto governmentâprovide services, law, protection |
| Attitude | Extremely insular; use and discard outsiders without remorse |
Don't Cross the Voodoo Boys
They have Netrunners who can fry your brain before you see them. Within Pacifica, they have total information dominance â cameras, netrunners, community lookouts. The entire neighborhood is hostile to intruders.
BARGHEST (Dogtown)
Hansenâs private militia enforcing his will in Dogtown.
| Aspect | Details |
|---|---|
| Leader | Colonel Kurt Hansen (NUSA defector) |
| Equipment | Military-grade, NUSA surplus |
| Purpose | Security, enforcement, black market protection |
| Relationship | Separate from Voodoo Boys; mutual non-interference |
đĄď¸ Security
| Area | Security | Who |
|---|---|---|
| Voodoo Boys territory | Community-enforced | Voodoo Boys, citizens |
| Dogtown | Military occupation | BARGHEST militia |
| Playland (corp sections) | Corporate security | Varies by owner |
| Abandoned zones | None | Gang conflict, scavvers |
What âNo City Servicesâ Means
The City Council cut off:
- Water â Voodoo Boys have alternative sources
- Power â Dogtown has the crashed aerozep reactor; Voodoo Boys have generators
- CitiNet â Voodoo Boys have their own network
- Police â NCPD doesnât respond to calls from Pacifica
- Medical â Community clinics only; no Trauma Team coverage
đ Atmosphere
Voodoo Boys Territory
- Dark, unfinished concrete shells against the sky
- Graffiti in Haitian Creole and French
- Vèvè symbols painted on walls
- The smell of ocean mixed with cooking spices
- Community life in abandoned mega-structures
- Drums at nightâreligious ceremonies
- Absolute hostility to outsiders
Dogtown
- Military checkpoints at every entrance
- Black market stalls in converted containers
- The crashed aerozepâs reactor humming
- Elite clubs with international criminals
- BARGHEST patrols watching everything
- If you have eddies, you can buy anything
Playland (What Remains)
- Some sections still operateâbright, corporate, guarded
- Adjacent zones are ruins, haunted by scavvers
- The abandoned Ferris wheel visible for miles
- That strange transition from theme park to warzone
đ What You See
Dogtown:
Sights:
- BARGHEST checkpoints, military vehicles
- The crashed aerozep lodged in the stadium
- Eden Plazaâs incongruous art installations
- Black Sapphire tower gleaming above the chaos
Sounds:
- Military radio chatter
- Heavy bass from clubs
- Haggling in a dozen languages
- The reactorâs constant hum
Smells:
- Gun oil, vehicle exhaust
- Street food from a dozen cultures
- Money changing hands
đ˛ GM Resources
Notable NPCs
| NPC | Role | Notes |
|---|---|---|
| Maman Brigitte | Voodoo Boys spiritual leader | Rumored, never confirmed |
| Ti Nepturne | Voodoo Boys netrunner | Known handle; elite operator |
| Colonel Kurt Hansen | Dogtown ruler | NUSA defector, military dictator |
đ Related Topics
- Voodoo Boys â Pacificaâs rulers
- Night City â City overview
- Combat Zones â The bigger picture
- Blackwall â What theyâre probing
(Source: Cyberpunk RED Core Rulebook, pp. 296-297; Cyberpunk Edgerunners Mission Kit)