💊 Hornet’s Pharmacy
“Whatever. Long story short, I’ll give you a better deal than Fireman gave me back in the day. You look like you’re good for it. A solid investment.” — Hornet, Fixer
The heavy metal doors hiss shut behind you as you enter the surprisingly glitzy, well-furnished interior of an aging, graffitied cargo train parked in an abandoned Heywood station. A silhouette of a woman in black combat armor — Fox, Hornet’s personal Solo — silently gestures you down the ostentatiously adorned hallway.
Hornet is one of Night City’s premier Fixers, operating out of a converted railcar that’s equal parts Art Deco showroom and black-market warehouse. His specialty? Chemical warfare, pharmaceuticals, and the chrome to deliver them. If it goes in a syringe, a gas canister, or a poisoned wine glass, Hornet has it — and he’ll sell it to you with a story about the Fourth Corporate War thrown in for free.
Optional Content
These items are from Interface RED Volume 4. Your GM decides whether Hornet’s catalog is available in your campaign.
💉 Street Drugs
“Stims? Combat drugs? Something to make a Friday Night Firefight a little more fun? I’ve got what you need.”
Four new combat drugs for Edgerunners who want to push their meat past its limits. All follow standard Street Drug rules — Primary Effect kicks in immediately, Secondary Effect triggers if you fail the DV check when the Primary wears off.
| Drug | Duration | Primary Effect | Secondary DV | Cost |
|---|---|---|---|---|
| Berserker | 10 min | No Crit Injury bonus damage, halved Wound/Facedown penalties | 17 | 100eb |
| Prime Time | 4 hrs | +2 COOL, +2 WILL, emotions suppressed | 17 | 50eb |
| Sixgun | 4 hrs | +2 NET Speed, unsafe Jack Out → safe, trade 1 HL for +1 NET Action/turn | 17 | 100eb |
| Timewarp | 1 min | +3 Initiative (even mid-combat) | 17 | 100eb |
Hornet's Picks
- Berserker — The Solo’s best friend. Shrug off a blown-off leg and keep fighting. Highly aggressive.
- Sixgun — The Netrunner’s edge. Faster in the NET, safe jack-out, and optional extra actions at the cost of your sanity.
- Timewarp — Short but devastating. +3 Initiative retroactively if taken mid-combat.
🧪 Additive Compounds
“A real chemist knows how to get the most out of their nasty little liquids. I could kill you right now, and you won’t know it until an hour from now.”
Three compounds that modify Vials of Poison or Biotoxin. Mix as an Action. Multiple applications of the same compound do not stack.
| Compound | Effect | Cost |
|---|---|---|
| Delaying Compound | Delay poison effects by 1 Minute or 1 Hour | 50eb |
| Distilling Compound | Increase Resist Torture/Drugs DV by +2 | 100eb |
| Osmosis Compound | Convert to contact poison (2 sq ft surface, 1 hr, DV17 Perception to notice) | 50eb |
The Cocktail
Combine all three: a contact poison that’s harder to resist and doesn’t trigger for an hour. Smear it on a door handle, be in another district when it kicks in, and watch the news. That’s 200eb and an Action for a near-untraceable kill.
💊 Pharmaceuticals
Available to Medtechs through the Pharmaceuticals specialty of the Medical Tech skill. These are crafted, not purchased.
| Pharmaceutical | Effect |
|---|---|
| Sedative | Willing: Unconscious 4 hrs, +2 Surgery. Unwilling: DV15 RTD or unconscious 1 min |
| Veritas | DV17 RTD or -5 to Acting, Concentration, Conversation, Deduction, Human Perception, Persuasion for 10 min |
Veritas is the interrogator’s dream — no need for messy torture when chemistry does the talking.
🐝 Assassination Hardware
“I keep the best stuff for myself — but I’m willing to part with this.”
| Item | Type | Stats | Cost |
|---|---|---|---|
| Suzumebachi Assassin Drone | Combat Drone | 6 MOVE · 7 SP · 10 HP · Dartgun (8 Biotoxin Arrows) · Camera (LL/IR/UV) | 5,000eb |
| Pursuit Security Gas Jet | Cyberarm Option | Exotic Shotgun (Shell mode) · 3 doses · Concealed · 2 Slots · HL 7 | 500eb |
The Suzumebachi is an Arasaka-era insectoid assassination drone — paperback-sized, camera-equipped, and loaded with biotoxin darts. Set a target profile and let it hunt.
The Gas Jet turns your cyberarm into a chemical weapon delivery system. Load it with Street Drugs, Poison, or Biotoxin and blast a room in one shot. Nasal Filters counter it.
📜 Lore: The Fixer’s Trade
Hornet’s operation is a masterclass in how Night City’s Fixer economy works. From his converted railcar headquarters in an abandoned Heywood station, he moves product that would make most Corps nervous — and he does it with style.
His bodyguard Fox is a Solo equipped with top-tier speedware. When a Maelstrom boss named Quake tried to strong-arm Hornet, Fox cut his hulking cyberpsycho enforcer in half in a single swing. They let him limp home — a calculated message more effective than any bullet.
Hornet learned the trade from Fireman, an older Fixer who’s been in business since the days of Richard Night. The two still do business together, though Hornet won’t admit to enjoying the old man’s war stories.
🔗 Related Topics
- Drugs & Addiction — Street Drug rules
- Drones — Drone rules and catalog
- Cyberware — Cyberware database
- Expansions — All optional content
(Source: Interface RED Volume 4, Ch.01 — Hornet’s Pharmacy, pp.3–8)